Zuckerberg’s version of Metaverse is described as a virtual space. Explorers can carry out activities like in the real world, such as holding office meetings, video conferences, presentations, and entertainment activities such as watching concerts and shopping for famous people’s brand products.
In the New Normal News One program, Dr. Andry Alamsyah, Associate Professor of Telkom University, explained that Metaverse is part of the development of web 3.0 technology. This generation is even more sophisticated than current technology. Through Metaverse, we will get the experience of entering the digital world and getting social interactions like in the real world.
“This Metaverse is like a big container. At Metaverse, everything is digital through Virtual Reality. Later showbiz, entertainment, music concerts, fashion shows, cooking demos, talk shows, and so on will all be possible in the virtual world.”
Andry believes that three things need to be prepared for the development of Metaverse in Indonesia, namely infrastructure, resources, and literacy to the public. In Indonesia, expertise in the Metaverse field has not been widely developed. However, with the existing resources, Indonesia can become superior in the future. The linkage of technological developments and the academic field is a challenge that Indonesia must face in the future.
“This is an extraordinary challenge, though, because science continues to develop, technology also develops, while lecturers are grouped with their respective fields of knowledge. Metaverse research must be multidisciplinary, and there is psychology; there is blockchain. So when we can create holistic research or a holistic curriculum on Metaverse, that is the difficult part of the educational structure on campuses in Indonesia.”
With the Merdeka Learning Campus Merdeka program, students are encouraged to gain more relevant knowledge of the industrial world. There is a need for synergy and collaboration between the world of education and the needs of today’s industry.